Dandara Hahn SilveiraInformation
CV

Brazilian Creative Director, Designer, Visual Artist,
and Independent Publisher based in Los Angeles.



ClientProjectYear
ETH Zurich, EawagThermal Justice2026
Satélite Books
Periódico-Periódico2024

Coca-Cola
Coke x Devil Wears Prada 22026

Satélite BooksPortal
2025

Satélite Books
Verões e vulcões acontecem do lado de dentro
2026

Havaianas
Havaianas Tradi Global Launch
2026

Havaianas, MoMA Havaianas+MoMA
2018

PepsiCoCheetos Special Packaging
2017

Zumbi dos Palmares College
Back Box
2018

University of São PauloLSBN
2020

Sesi-SP
Ecossistemas Criativos
2025

Chillibeans
Rebrand Chillibeans2019

Havaianas
Havaianas Arroz e Feijão
2018

Havaianas
Havaianas Concept Store 2017

Havaianas
Havaianas Cordel Christmas 2017

Massapê Projetos
Partículas2019

Sape
Sape2018

Early Birds
Early Birds2018

Avon
Afrofuturo Avon
2018

Pratt Institute
Streetlight
2020

Nascente Filmes
Nascente Filmes 2018

Bubblebee
Bubblebbee 2017

NuBank
Nu Brand System
2021

Natura
Natura Ekos Riquezas da Floresta
2026

ETH Zurich, Eawag Thermal Justice, a serious game2026


Author, producer:
Lucas Gobatti,
Dandara Hahn,
Peter Marcus Bach,
João Paulo Leitão.

Publisher:
ETH Zurich

Developed under the Swiss National Science Foundation (SNSF) Project Heat-Down with outreach support from the University of St. Gallen Leading House for the Latin American Region Research Partnership Grant

  • Average duration: 60 minutes
  • Group size: at least 4 players per board (multiple boards possible)
  • Format: Print & Play
  • Includes: printable game board (A1), cards, tokens, and digital presentation slides (rulebook)
  • Access: free via ETH Research Collection
  • License: CC-BY 4.0

"Thermal Justice, a serious game" is a collaborative board game developed as part of Lucas Gobatti’s PhD research at Eawag and ETH Zurich. I am the game’s designer and co-author, collaborating from the earliest stages of its conception and development.

The game explores thermal justice, investigating how extreme heat affects different territories and populations unequally, and how cities can respond to these challenges in more equitable ways. Through simulation and collaboration, participants experience different perspectives, navigate complex systems, and collectively reflect on infrastructure, access, vulnerability, care, and public policy.

I was involved in the conception of the game and designed its visual system, information architecture, game components, and physical experience. In this context, design goes beyond visual form: it becomes a framework for organizing an experience, guiding interactions, and making complex or abstract systems more legible and accessible.

The game has been playtested in different contexts, including at Eawag in Zurich, Switzerland, at USP in São Paulo, Brazil, and in other locations around the world. It is also being developed for implementation in university courses, where it can be used as an educational tool to engage students with questions of climate, urban systems, and social justice.

A free & Open Access Print & Play version of the game is available online through ETH Zurich, allowing researchers, educators, and players around the world to download, print, and play the game.

PLAY THERMAL JUSTICE — PRINT & PLAY
















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